comments (10)

  • I got laid off at the end of April and have been building my own personal dream tool since, it's a skeuomorphic carpentry simulator with an agent MCP. You start with real wood specs and a shop full of miter saws, router tables, table saws and the like. Think of it like Sketchup but no extruding rectangles.

    It's been really fun to build with. Agents can create parametric procedures so e.g. stick framing becomes a simple function call for the next agent, building a flywheel. There is full agent-human parity in every surface, so there is a human UI for the procedures too.

    Every operation is yaml, so agents pick it up pretty quickly. Agents can also file feature requests when they reach for a tool that doesn't exist. You can export to 3d printing files, video walk-through, step files, get a BOM and a cut plan, view your project in life-size with AR. There is a notion-like interface for authoring build guides... a lot going on. If you're a woodworker/software engineer you might enjoy it.

    You can add the MCP to your agent of choice, send a picture, description, sketch or whatever; say "build this with Sawdust"

    https://sawdust.diy

    taylorfinley

  • Lots of fun projects being listed. I'm working on Preloop(https://preloop.dev), a way to run your unmodified Github Actions locally or self-hosted in isolated cross-platform microvms(uses smolvm which uses libkrun vmm).I got frustrated with Github Actions reliability and inability to run or test my workflows locally so i re-wrote the runner and reverse-engineered the control plane so it follows the exact runner protocol the offficial runner does. Each job runs in a microvm that boots in 400ms from a packed image. Also supports a way to pause on every failure so you or your agent can immediately shell at that point, fix and retry(in a new environment) to verify. Also supports the full DAP protocol so you can interactively step/forward/investigate context at each step/job.

    Try it out: https://github.com/preloopdev/preloop

    Bnjoroge

  • My two biggest projects are:

    https://www.idlequest.net/ - a from-scratch recreation of the 1999 MMORPG classic EverQuest, featuring a real-time MMO server written in Go, a 3D game browser-based client built with Babylon.js, and the clasic UI recreated using React. You can play it both as a regular MMORPG but also in "idle mode" where it basically plays itself. This had up to 70 players online at once a while back which was really cool, though its popularity is in a bit of a lull right now. There are still tons of bugs and stuff that isn't fully implemented (and balance issues) but it's still fun for most people who have nostalgia for it.

    https://www.newyokosuka.com/ - an unofficial Shenmue MMO experience. Based on the 1999 Sega Dreamcast game Shenmue, it's playable entirely in your browser! It's basic world exploration with forklift shenanigans, some basic dialogue systems, and a basic combat system test, but I'm about to push an update that includes all cutscenes and story progression as well. The story part is taking a bit of time because I'm having to mold it to fit in an MMO context. But it's a fun project to work on and the Shenmue community loves it so far.

    brynnbee

  • Developing a real-time data processing platform in Go, handling approximately 40 concurrent WebSocket streams with microsecond decision latency. The most interesting part was the parallel connection of three LLM providers as a consensus layer for automated decision making, which only works when all three providers agree.

    evtenko

  • I've been building the most advanced automotive diagnostic app on the market

    I used to be a mechanic, and spend a lot of my free time working on project vehicles, motorcycles, tractors, trucks etc. I wanted a tool to track the tasks I needed done, then a way to easily access VIN info for parts search, then I DMV records, and finally built an iphone app to scan the OBD2 diagnostic codes and hook them up to a custom ai diagnostic prompt.

    It's been a blast to work on, I need to focus on marketing it and get some users that aren't close friends, but it's been serving my purposes this summer so far.

    I've seen nothing with anywhere close to this depth of diagnostic reporting.

    https://crewchief.cc https://apps.apple.com/us/app/crewchief-auto/id6760673109

    meandave

  • A boat game for 5+ age group!

    I was never much of a game developer, but recently my 5 year old son wanted to play a game so we decided to build one together.

    It's a boat game, you basically steer a boat in an isometric 2d world, transporting passengers, cargo etc between ports.

    As we designed it, the ideas just kept on coming. He made or directed a lot of the art inside of the game (even the audio), and we included friends and family as characters within the game.

    A lot of fun to build - hilarious at times. I used Lua and LÖVE2D, building basically a game engine for an isometric world, so that took significantly more time than expected.

    If you want to test it [1], please do, but keep in mind it's only in Norwegian, but I am sure most people would be able to figure it out as it's meant for age group 5 and up:

    [1] https://apps.apple.com/no/app/b%C3%A5tspillet/id6791630382

    At this point our entire extended family and their kids, grandchildren etc are actually playing this, so it's been super fun.

    sgt

  • I have been working on and off on https://www.whichtemple.in

    - it is a collection of ~ 2700 temples across India, with images sourced from wikipedia

    - it shows you a random temple each time you visit

    - it has a map view of temples across India

    So this is just the tip of the iceberg. I am trying to build a catalogue of all temples, starting with India, and expanding on to the rest of the world. The focus is on temples originating from Indic religions like Hinduism, Jainism and Buddhism.

    I have personally discovered many cool temples that I have never heard of, but I am struggling on how to gamify this. Feedback welcome!

    lappet

  • The final stretch of getting my game ready for release next week: https://store.steampowered.com/app/2764460/Sandustry/

    It's an automation game and factory builder with "falling sand" physics. Think Noita meets Factorio.

    hopfog

  • Social Meetup and events platform, https://matoo.events, it's up and running, but lacking users currently

    tfont

  • I’m working on a native UI framework in rust. I want to be able to build cross platform, fully native applications with native code. And I want platform native components.

    I started with Leptos - which gives you a nice declarative UI syntax and reactive elements. I used Claude to get that working on iOS, cocoa and GTK. I made a nice little iOS schedule app for attendees at conferences. It works great. All rust, native UI and a fast and small binary. The current UI code is here: https://github.com/josephg/leptos-native (not officially part of leptos). It works well, but not all of the components I want have been implemented.

    At the moment I’m rewriting the core to ditch the vibe coded parts and break the whole thing into an app backend API and separate platform layer. I want to be able to write apps in wasm and have a windows / mac / Linux host that can run them using native UI. And a runner to run any app using a TUI. And have a compilation process to compile the whole thing into a single native process for app developers and to publish to the App Store.

    josephg